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// Systems · Luau

Smaller systems.

Mini-systems and prototypes I've built — pieces of larger games or standalone experiments.

// SYSTEM 01

Custom movement

Server-authoritative movement controller with client prediction — handles dashes, wall slides, and frame-perfect inputs without rubber-banding.

LUAUNETCODE
video soon
// SYSTEM 02

UI kit

Themed component library — buttons, modals, tween presets, toast notifications. Drop-in for every new game so I'm not rebuilding the same UI from scratch.

LUAUUI
video soon
// SYSTEM 03

Procedural spawner

Weighted spawn tables with cooldowns and zone gating. Used for loot, NPC waves, and resource drops — config-driven so designers (me) can rebalance fast.

LUAUPROCGEN
video soon
// SYSTEM 04

Damage & hitboxes

Hitbox module supporting raycasts, swept volumes, and overlap checks. Server-validated so client claims don't dictate damage.

LUAUCOMBAT
video soon