← Roblox
// Systems · Luau
Smaller systems.
Mini-systems and prototypes I've built — pieces of larger games or standalone experiments.
// SYSTEM 01
Custom movement
Server-authoritative movement controller with client prediction — handles dashes, wall slides, and frame-perfect inputs without rubber-banding.
video soon
// SYSTEM 02
UI kit
Themed component library — buttons, modals, tween presets, toast notifications. Drop-in for every new game so I'm not rebuilding the same UI from scratch.
video soon
// SYSTEM 03
Procedural spawner
Weighted spawn tables with cooldowns and zone gating. Used for loot, NPC waves, and resource drops — config-driven so designers (me) can rebalance fast.
video soon
// SYSTEM 04
Damage & hitboxes
Hitbox module supporting raycasts, swept volumes, and overlap checks. Server-validated so client claims don't dictate damage.
video soon